Additive characters of finite rings and fields #
This file collects some results on additive characters whose domain is (the additive group of) a finite ring or field.
Main definitions and results #
We define an additive character ψ to be primitive if mulShift ψ a is trivial only when
a = 0.
We show that when ψ is primitive, then the map a ↦ mulShift ψ a is injective
(AddChar.to_mulShift_inj_of_isPrimitive) and that ψ is primitive when R is a field
and ψ is nontrivial (AddChar.IsNontrivial.isPrimitive).
We also show that there are primitive additive characters on R (with suitable
target R') when R is a field or R = ZMod n (AddChar.primitiveCharFiniteField
and AddChar.primitiveZModChar).
Finally, we show that the sum of all character values is zero when the character
is nontrivial (and the target is a domain); see AddChar.sum_eq_zero_of_isNontrivial.
Tags #
additive character
The values of an additive character on a ring of positive characteristic are roots of unity.
An additive character is primitive iff all its multiplicative shifts by nonzero elements are nontrivial.
Equations
- ψ.IsPrimitive = ∀ ⦃a : R⦄, a ≠ 0 → ψ.mulShift a ≠ 1
Instances For
The composition of a primitive additive character with an injective monoid homomorphism is also primitive.
The map associating to a : R the multiplicative shift of ψ by a
is injective when ψ is primitive.
When R is a field F, then a nontrivial additive character is primitive
If r is not a unit, then e.mulShift r is not primitive.
Definition for a primitive additive character on a finite ring R into a cyclotomic extension
of a field R'. It records which cyclotomic extension it is, the character, and the
fact that the character is primitive.
- n : ℕ+
The first projection from
PrimitiveAddChar, giving the cyclotomic field. - char : AddChar R (CyclotomicField (↑self.n) R')
The second projection from
PrimitiveAddChar, giving the character. - prim : self.char.IsPrimitive
The third projection from
PrimitiveAddChar, showing thatχ.charis primitive.
Instances For
We can define an additive character on ZMod n when we have an nth root of unity ζ : C.
Equations
Instances For
A primitive additive character on ZMod n takes the value 1 only at 0.
The converse: if the additive character takes the value 1 only at 0,
then it is primitive.
The additive character on ZMod n associated to a primitive nth root of unity
is primitive
There is a primitive additive character on ZMod n if the characteristic of the target
does not divide n
Equations
- AddChar.primitiveZModChar n F' h = { n := n, char := AddChar.zmodChar ↑n ⋯, prim := ⋯ }
Instances For
Existence of a primitive additive character on a finite field #
There is a primitive additive character on the finite field F if the characteristic
of the target is different from that of F.
We obtain it as the composition of the trace from F to ZMod p with a primitive
additive character on ZMod p, where p is the characteristic of F.
Equations
- One or more equations did not get rendered due to their size.
Instances For
The sum of all character values #
The sum over the values of mulShift ψ b for ψ primitive is zero when b ≠ 0
and #R otherwise.